Editor tools
Free drawing
This drawing mode is comparable to a brush. By free drawing, the user can add the selected element to every tile that has been painted.
Line drawing
Line drawing lets the user drag and drop an horizontal or vertical line of the selected element to the map.
Square filling
Square filling is completed by drag and dropping a rectangular shape to the map. Any tile which is part of this rectangle will be filled with the selected element.
Horizontal symmetry
Horizontal symmetry splits the map in two horizontally. Any tile added to the left part of the map will be reproduced on the right part and vice versa.
Vertical symmetry
Vertical symmetry splits the map in two vertically. Any tile added to the upper part of the map will be reproduced on the lower part and vice versa.
Horizontal + vertical symmetry
This combines both horizontal and vertical symmetry. Map is split in four equal parts - upper left, upper right, lower left, lower right. Any tile added to any of these parts will be reproduced on the other 3.
Diagonal symmetry
This special symmetry uses a diagonal axis to reproduce elements placed on the map. It is useful to design maps that are not completely symmetrical.
Undo
Undo button rollbacks the last action made. Depending on the nature of the previous action it can be a single element placement but also multiple elements. Element removal can also be undone.
Redo
Redo button rollbacks the last undo action made. This button is not available until an undo action was completed.
Erase button
Erase button allows the user to remove any element already placed on the map. Every tool like drawing modes and symmetry are compatible with the erase feature.
Elements available
Elements are separated in 3 sections in order to ease their access. Currently selected element button is highlighted with a grey selection.
Left-hand side elements
This section contains all the blocks that are
- available for every event (not event dependent)
- not interactive
Water
A body of water that cannot be walked over but does not block attacks. Connects with other water next to it.
Wall (stone)
A normal barrier that can block most attacks but can be destroyed by some super attacks.
Wall (ore)
A normal barrier that can block most attacks but can be destroyed by some super attacks.
Wall (wood)
A normal barrier that can block most attacks but can be destroyed by some super attacks.
Barrel
A normal barrier that can block most attacks but can be destroyed by some super attacks.
Fence
Fencing that can block most attacks but can be destroyed by some super attacks. Connects with other fencing next to it.
Rope
Rope fencing that cannot block attacks and can be destroyed by some super attacks. Connects with other rope fencing next to it.
Plant
A barrier that can block most attacks and if destroyed by a super attack, re-appears after a bit of time.
Skull
A barrier that can be destroyed by any attack.
Indestructible wall
A barrier that cannot be destroyed by any means.
Bush
Some grass that brawlers can use to hide from enemies. Does not grow back if destroyed.
Dead bush
Some grass that brawlers can use to hide from enemies. Does not grow back if destroyed.
Middle elements
This section contains all the blocks that are specific to the selected event.
Spawn location (ally)
Marks the start and respawn location of a friendly brawler.
Spawn location (enemy)
Marks the start and respawn location of an enemy brawler.
Spawn location (solo)
Marks the start location of a brawler in solo Showdown, Takedown, Lonestar and cooperative events.
Spawn location (duo)
Marks the start location of a brawler in duo Showdown, must be close to another duo spawn point.
Powerbox
Power-up that brawlers can collect to boost their health and damage.
Safe
A safe that brawlers must either protect or destroy.
IKE assembly turret
A turret that brawlers must either protect or destroy.
Spawn location (boss)
Marks the start location of the boss in Boss fight.
Spawn location (rampage)
Marks the start location of the monster in Rampage.
Spawn location (big game)
Marks the start location of the big brawler in Big Game.
Present capture zone
A zone where brawlers must bring back presents to score for their team.
Hot zone
A zone where brawlers must stand to score for their team.
Right-hand side elements
This section contains all the interactive blocks.
Launchpad down + left
A pad that brawlers can stand on to launch themselves in the direction indicated by the arrow.
Launchpad down
A pad that brawlers can stand on to launch themselves in the direction indicated by the arrow.
Launchpad down + right
A pad that brawlers can stand on to launch themselves in the direction indicated by the arrow.
Launchpad left
A pad that brawlers can stand on to launch themselves in the direction indicated by the arrow.
Launchpad right
A pad that brawlers can stand on to launch themselves in the direction indicated by the arrow.
Launchpad up + left
A pad that brawlers can stand on to launch themselves in the direction indicated by the arrow.
Launchpad up
A pad that brawlers can stand on to launch themselves in the direction indicated by the arrow.
Launchpad up + right
A pad that brawlers can stand on to launch themselves in the direction indicated by the arrow.